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In trying to keep our thumb on educational buzz—newest industry announcements, lively discussions, and recently released regulations and trends—we've listed a few interesting articles that staff from School Specialty® Planning & Student Development have read and hope to share.
Educators have begun to adopt the reward structures of video games, such as badges for meaningful achievements, into their lesson planning. In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate."
What would school look like if it "played" like a video game? Researchers and faculty at Boise State University have created an experimental game-based learning management system to find out. In our community’s next webinar, Boise State’s Chris Haskell will tell us about their work over the past two years on the principles of quest-based learning.
In this free webinar you will learn how the Healthy School Report Card (HSRC) can be used to assess the horsepower of your school/district's current programs and drive you towards positive changes that support student learning and achievement.
As part of the government’s goal of preparing students for a STEM-based economy, the Obama administration has committed $3.1 billion to improve STEM education nationwide.